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Home > Archives > Vol 3, No 2 (2009)

Vol 3, No 2 (2009)

Table of Contents

Positions

Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games HTML PDF
Philipp Schweighauser 115-132

Perspectives

Generations and Game Localization HTML PDF
Darshana Jayemanne 135-147
Video Game Genre, Evolution and Innovation HTML PDF
Dominic Arsenault 149-176
Generations of Game Analytics, Achievements and High Scores HTML PDF
Ben Medler 177-194
Fahrenheit and the premature burial of interactive movies HTML PDF
Jonathan Lessard 195-205

Articles

Chopin's Dream as Reality: A Critical Reading of Eternal Sonata HTML PDF
Johansen Quijano-Cruz 209-218
Letter from the Wilderness HTML PDF
Mark Mullen 219-244
Just Gaming: On Being Differently Literate HTML PDF
Alex Kendall, Julian McDougall 245-260
An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics HTML PDF
Dan Pinchbeck 261-279
Playing with one’s self: notions of subjectivity and agency in digital games HTML PDF
Alec Charles 281-294
Repelling the Invasion of the “Other”: Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes HTML PDF
Ryan Lizardi 295-308
Ten years later HTML PDF
Gerit Götzenbrucker, Margarita Köhl 309-324


ISSN: 1866-6124