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Home > Archives > Vol 5, No 1 (2011)

Vol 5, No 1 (2011)

Table of Contents

Positions

The Performance of Gameplay: Developing a Ludoliteracy HTML PDF
Drew Davidson 1-3

Articles

Career attitudes of men and women working in the computer games industry HTML PDF
Julie Prescott, Jan Bogg 7-28
First-Person Shooters: Immersion and Attention HTML PDF
Mark Grimshaw, John Charlton, Richard Jagger 29-44
The Role of Fantasy in Video Games: A Reappraisal HTML PDF
Liam Murray, John Maher 45-57
How to Define a Genre: A Lacanian-marxist Case Study of the NES Platform Game HTML PDF
Nils Skare 59-69
Ambivalence and Recursion in Castlevania: Symphony of the Night HTML PDF
Paul Martin 71-90

Interviews

Moving Targets: The Constant Change of Mobile Game Development HTML PDF
Judd Ruggill, Ken S. McAllister 93-98

Reviews

Review of Video Game Spaces: Image, Play, and Structure in 3D Game Worlds HTML PDF
Evan Snider 101-103
How Linearity Affects Narrative: The Incomplete Story of Final Fantasy XIII HTML PDF
Johansen Quijano-Cruz 105-110
The Sentimental Mood of All Star Baseball 2004 HTML PDF
Abe Stein 111-115


ISSN: 1866-6124