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Home > Archives > Vol 5, No 1 (2011)

Vol 5, No 1 (2011)

Table of Contents

Positions

The Performance of Gameplay: Developing a Ludoliteracy
Drew Davidson
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1-3

Articles

Career attitudes of men and women working in the computer games industry
Julie Prescott, Jan Bogg
HTML PDF
7-28
First-Person Shooters: Immersion and Attention
Mark Grimshaw, John Charlton, Richard Jagger
HTML PDF
29-44
The Role of Fantasy in Video Games: A Reappraisal
Liam Murray, John Maher
HTML PDF
45-57
How to Define a Genre: A Lacanian-marxist Case Study of the NES Platform Game
Nils Skare
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59-69
Ambivalence and Recursion in Castlevania: Symphony of the Night
Paul Martin
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71-90

Interviews

Moving Targets: The Constant Change of Mobile Game Development
Judd Ruggill, Ken S. McAllister
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93-98

Reviews

Review of Video Game Spaces: Image, Play, and Structure in 3D Game Worlds
Evan Snider
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101-103
How Linearity Affects Narrative: The Incomplete Story of Final Fantasy XIII
Johansen Quijano-Cruz
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105-110
The Sentimental Mood of All Star Baseball 2004
Abe Stein
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111-115


ISSN: 1866-6124