| Issue | Title | |
| Vol 4, No 1 (2010) | "Stay Small and Keep it All": Making a Big Splash in Boutique Game Development | Abstract HTML PDF |
| Ken S. McAllister, Judd Ethan Ruggill | ||
| Vol 3, No 1 (2009) | 'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game | Abstract HTML PDF |
| Alexander Charles Oliver Hall | ||
| Vol 1, No 1 (2007) | (Dis-)integrative Effects of MUD-Usage as Seen by the Players | Abstract PDF HTML |
| Susanne Keuneke | ||
| Vol 2, No 2 (2008) | A Review of Agent Emotion Architectures | Abstract HTML PDF |
| Stuart Ian Slater, Robert Moreton, Kevan Buckley, Andrew Bridges | ||
| Vol 5, No 1 (2011) | Ambivalence and Recursion in Castlevania: Symphony of the Night | Abstract HTML PDF |
| Paul Martin | ||
| Vol 3, No 2 (2009) | An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics | Abstract HTML PDF |
| Dan Pinchbeck | ||
| Vol 3, No 1 (2009) | Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3 | Abstract HTML PDF |
| Martin Pichlmair | ||
| Vol 2, No 1 (2008) | Bioshock: A Critical Historical Perspective | Abstract HTML PDF |
| Matthew Jason Weise | ||
| Vol 1, No 1 (2007) | Black and White: Attending the Games Convention 2007 | Details HTML PDF |
| Ralf Stockmann | ||
| Vol 4, No 1 (2010) | Book Review: The Ethics of Computer Games by Miguel Sicart | Abstract HTML PDF |
| Matthew Geyer Kaplan | ||
| Vol 4, No 2 (2010) | Book Review: The Mergence of Spaces by Elke Hemminger | Abstract HTML PDF |
| Arne Schröder | ||
| Vol 5, No 1 (2011) | Career attitudes of men and women working in the computer games industry | Abstract HTML PDF |
| Julie Prescott, Jan Bogg | ||
| Vol 3, No 2 (2009) | Chopin's Dream as Reality: A Critical Reading of Eternal Sonata | Abstract HTML PDF |
| Johansen Quijano-Cruz | ||
| Vol 4, No 2 (2010) | Commodifying Scarcity: Society, Struggle, and Spectacle in World of Warcraft | Abstract HTML PDF |
| Kevin Moberly | ||
| Vol 4, No 2 (2010) | Designing and Implementing an Assessment Plan for a Virtual Engineering Lab | Abstract HTML PDF |
| Marilee J. Bresciani, Khaled Morsi, Mark Tucker, Mark Siprut, Kris Stewart, Allison Duncan | ||
| Vol 4, No 1 (2010) | Development in Context | Abstract HTML PDF |
| Judd Ethan Ruggill, Ken S. McAllister | ||
| Vol 2, No 1 (2008) | Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country | Abstract HTML PDF |
| Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes | ||
| Vol 4, No 2 (2010) | Digital Historicism: Archival Footage, Digital Interface, and Historiographic Effects in Call of Duty: World at War | Abstract HTML PDF |
| Jaimie Rachel Baron | ||
| Vol 4, No 1 (2010) | Discourse Engines for Art Mods | Abstract HTML PDF |
| Cindy Poremba | ||
| Vol 3, No 2 (2009) | Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games | Abstract HTML PDF |
| Philipp Schweighauser | ||
| Vol 1, No 1 (2007) | Electroplankton revisited: A Meta-Review | Abstract HTML PDF |
| Martin Pichlmair | ||
| Vol 4, No 1 (2010) | Evoking the Inexpressible: The Fine Art and Business of Games | Abstract HTML PDF |
| Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill | ||
| Vol 4, No 1 (2010) | Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum | Abstract HTML PDF |
| Jonathan Belman, Mary Flanagan | ||
| Vol 3, No 2 (2009) | Fahrenheit and the premature burial of interactive movies | Abstract HTML PDF |
| Jonathan Lessard | ||
| Vol 5, No 1 (2011) | First-Person Shooters: Immersion and Attention | Abstract HTML PDF |
| Mark Grimshaw, John Charlton, Richard Jagger | ||
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ISSN: 1866-6124