Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design

Fares Kayali, Peter Purgathofer

Abstract


Sports videogames need to model a complex reality to a gratifying game experience. This paper suggest a methodology and terminology to describe and explain deviations from pure simulation in sports videogames design. Using the terms of abstraction and transformation and by introducing a graphic representation for those qualities in respect to realism, selected games are qualitatively analysed regarding their respective implementations of reality.


Keywords


sports; sports videogames; simulation; abstraction; transformation; realism; game design;

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