Moving Targets: The Constant Change of Mobile Game Development

Judd Ruggill, Ken S. McAllister

Abstract


This interview is excerpted from a series we conducted in early 2011 with James Johnson, an independent mobile game developer in the US. Prior to creating his own games, Johnson worked as a programmer for Octopi, F.U.N. Technologies, World Winner, and Sony Online Entertainment on titles such as Snood Deluxe, Makeover Madness, Pox Nora, and The Agency: Covert Ops. In this interview, he talks about the dynamism of mobile game development, the interplay between programmers and designers, the differences between large and small companies, and the future of the game industry.

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