Eludamos. Journal for Computer Game Culture, Vol 4, No 1 (2010)

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No B.S.: The Contemporary Practice of Game Education, Design, and Development

Ken S. McAllister, Judd Ethan Ruggill

Abstract


This interview is excerpted from a series we conducted in 2010 with Quentin Rezin, a scripter/level designer at inXile Entertainment (http://www.inxile-entertainment.com/). Prior to joining inXile, Rezin studied computer science at the University of Arkansas and interned at Disney Interactive Studios/Buena Vista Games. He is currently working on Hunted: The Demon’s Forge.

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