Table of Contents
Positions
| Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games | HTML PDF |
| Philipp Schweighauser | 115-132 |
Perspectives
| Generations and Game Localization | HTML PDF |
| Darshana Jayemanne | 135-147 |
| Video Game Genre, Evolution and Innovation | HTML PDF |
| Dominic Arsenault | 149-176 |
| Generations of Game Analytics, Achievements and High Scores | HTML PDF |
| Ben Medler | 177-194 |
| Fahrenheit and the premature burial of interactive movies | HTML PDF |
| Jonathan Lessard | 195-205 |
Articles
| Chopin's Dream as Reality: A Critical Reading of Eternal Sonata | HTML PDF |
| Johansen Quijano-Cruz | 209-218 |
| Letter from the Wilderness | HTML PDF |
| Mark Mullen | 219-244 |
| Just Gaming: On Being Differently Literate | HTML PDF |
| Alex Kendall, Julian McDougall | 245-260 |
| An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics | HTML PDF |
| Dan Pinchbeck | 261-279 |
| Playing with one’s self: notions of subjectivity and agency in digital games | HTML PDF |
| Alec Charles | 281-294 |
| Repelling the Invasion of the “Other”: Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes | HTML PDF |
| Ryan Lizardi | 295-308 |
| Ten years later | HTML PDF |
| Gerit Götzenbrucker, Margarita Köhl | 309-324 |
ISSN: 1866-6124