Table of Contents
Articles
| Postcolonial Playgrounds: Games and postcolonial culture | HTML PDF |
| Sybille Lammes | 1-6 |
| Why so serious? On the relation of serious games and learning | HTML PDF |
| Johannes S. Breuer, Gary Bente | 7-24 |
| The Computer Game as a Somatic Experience | HTML PDF |
| Henrik Smed Nielsen | 25-40 |
| Discourse Engines for Art Mods | HTML PDF |
| Cindy Poremba | 41-56 |
| Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum | HTML PDF |
| Jonathan Belman, Mary Flanagan | 57-67 |
| Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics | HTML PDF |
| Simon Niedenthal | 69-83 |
Interviews
| Development in Context | HTML PDF |
| Judd Ethan Ruggill, Ken S. McAllister | 101 |
| "Stay Small and Keep it All": Making a Big Splash in Boutique Game Development | HTML PDF |
| Ken S. McAllister, Judd Ethan Ruggill | 103-107 |
| Evoking the Inexpressible: The Fine Art and Business of Games | HTML PDF |
| Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill | 109-115 |
| No B.S.: The Contemporary Practice of Game Education, Design, and Development | HTML PDF |
| Ken S. McAllister, Judd Ethan Ruggill | 117-122 |
Reviews
| Planets as small as your house. A review of Super Mario Galaxy | HTML PDF |
| Ruben Aize Meintema | 125-128 |
| Book Review: The Ethics of Computer Games by Miguel Sicart | HTML PDF |
| Matthew Geyer Kaplan | 129-131 |
ISSN: 1866-6124