Page Header

Open Journal Systems
Journal Help
User
Journal Content Search

Browse
  • By Issue
  • By Author
  • By Title
Font Size Small  Medium  Large
Information
  • For Readers
  • For Authors
  • For Librarians
  • Home
  • About
  • Log In
  • Register
  • Search
  • Current
  • Archives
  • Announcements
Home > Archives > Vol 3, No 1 (2009)

Vol 3, No 1 (2009)

Table of Contents

Positions

Reproducing the machine HTML PDF
Mia Consalvo 1-3

Perspectives

Serious games taken seriously HTML PDF
Christian Swertz 7-8
Passionate Digital Play-Based Learning. (Re)Learning in computer games like Shadow of the Colossus HTML PDF
Konstantin Mitgutsch 9-22
Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer HTML PDF
Christoph Klimmt 23-31
Notes on the Biographical Meaning of Games and Online-Games HTML PDF
Helle Meister, Gerrit Herlyn 33-41
Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs HTML PDF
Diane Carr, Martin Oliver 43-53

Articles

Games and Self-Imagining, a Comparative Media Perspective HTML PDF
Jan Van Looy 57-68
'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game HTML PDF
Alexander Charles Oliver Hall 69-82

Reviews

I HEART LocoRoco – a reading of a gameplay experience HTML PDF
Emma Westecott 85-93
The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom HTML PDF
Jaroslav Švelch 95-102
Pure Hardcore? wipEout HD and current game design HTML PDF
Fares Kayali 103-106
Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3 HTML PDF
Martin Pichlmair 107-113


ISSN: 1866-6124