Vol 4, No 1 (2010)

Table of Contents

Articles

Postcolonial Playgrounds: Games and postcolonial culture HTML PDF
Sybille Lammes 1-6
Why so serious? On the relation of serious games and learning HTML PDF
Johannes S. Breuer, Gary Bente 7-24
The Computer Game as a Somatic Experience HTML PDF
Henrik Smed Nielsen 25-40
Discourse Engines for Art Mods HTML PDF
Cindy Poremba 41-56
Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum HTML PDF
Jonathan Belman, Mary Flanagan 57-67
Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics HTML PDF
Simon Niedenthal 69-83

Interviews

The Museology of Computergames—An interview with the curator of the Computerspiele Museum, Andreas Lange, and art historian and archivist Dr. Winfried Bergmeyer, Berlin. HTML PDF
Claudia Costa Pederson 87-100
Development in Context HTML PDF
Judd Ethan Ruggill, Ken S. McAllister 101
"Stay Small and Keep it All": Making a Big Splash in Boutique Game Development HTML PDF
Ken S. McAllister, Judd Ethan Ruggill 103-107
Evoking the Inexpressible: The Fine Art and Business of Games HTML PDF
Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill 109-115
No B.S.: The Contemporary Practice of Game Education, Design, and Development HTML PDF
Ken S. McAllister, Judd Ethan Ruggill 117-122

Reviews

Planets as small as your house. A review of Super Mario Galaxy HTML PDF
Ruben Aize Meintema 125-128
Book Review: The Ethics of Computer Games by Miguel Sicart HTML PDF
Matthew Geyer Kaplan 129-131


ISSN: 1866-6124