Browse Title Index


 
Issue Title
 
Vol 1, No 1 (2007) (Dis-)integrative Effects of MUD-Usage as Seen by the Players Abstract   PDF   HTML
Susanne Keuneke
 
Vol 1, No 1 (2007) ‘Translating Narrative into Code’ – Thoughts on a Technology-Centric Model of Digital Games as Programmable Media Abstract   PDF   HTML
Stefan Werning
 
Vol 2, No 1 (2008) Bioshock: A Critical Historical Perspective Abstract   HTML   PDF
Matthew Jason Weise
 
Vol 1, No 1 (2007) Black and White: Attending the Games Convention 2007 Details   HTML   PDF
Ralf Stockmann
 
Vol 2, No 1 (2008) Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country Abstract   HTML   PDF
Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes
 
Vol 1, No 1 (2007) Electroplankton revisited: A Meta-Review Abstract   HTML   PDF
Martin Pichlmair
 
Vol 1, No 1 (2007) Emotion and Story in "Shadow of the Colossus": A Meta-Review Abstract   HTML   PDF
Peter Purgathofer
 
Vol 2, No 1 (2008) Genetically Enhanced Possibility Spaces Abstract   HTML   PDF
Doris C. Rusch
 
Vol 2, No 1 (2008) Innovation NOT Opposition: The Logic of Distinction of Independent Games Abstract   HTML   PDF
Andreas Jahn-Sudmann
 
Vol 2, No 1 (2008) Introduction Details   HTML   PDF
Randall James Nichols
 
Vol 1, No 1 (2007) Introduction Details   HTML   PDF
Emma Westecott, Andreas Jahn-Sudmann, Gareth Schott, Michael Wagner
 
Vol 2, No 1 (2008) Introduction to Gender and Games – Moving the field forward Abstract   HTML   PDF
Emma Westecott
 
Vol 2, No 1 (2008) Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens Abstract   HTML   PDF
Nis Bojin
 
Vol 1, No 1 (2007) On the Liberation of Space in Computer Games Abstract   PDF   HTML
Edvin Babic
 
Vol 1, No 1 (2007) Ordinary Gamers - The Vanishing Violence In War Games And Its Influence On Male Gamers Abstract   PDF   HTML
Hartmut Gieselmann
 
Vol 2, No 1 (2008) Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games Abstract   HTML   PDF
Esther MacCallum-Stewart
 
Vol 1, No 1 (2007) Real Player Manifesto Abstract   PDF   HTML
Marguerite Charmante
 
Vol 2, No 1 (2008) Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs Abstract   HTML   PDF
Beth A. Dillon
 
Vol 2, No 1 (2008) The Impact of Nintendo's "For Men" Advertising Campaign on a Potential Female Market Abstract   HTML   PDF
Gareth Schott, Siobhan Thomas
 
Vol 2, No 1 (2008) Theorizing gender and digital gameplay: Oversights, accidents and surprises Abstract   HTML   PDF
Jennifer Jenson, Suzanne de Castell
 
Vol 1, No 1 (2007) Think smooth! The challenges, pleasures and pitfalls of WarioWare: Smooth Moves Abstract   HTML   PDF
Doris Carmen Rusch
 
Vol 2, No 1 (2008) Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design Abstract   HTML   PDF
Fares Kayali, Peter Purgathofer
 
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