| Issue | Title | |
| Vol 1, No 1 (2007) | (Dis-)integrative Effects of MUD-Usage as Seen by the Players | Abstract PDF HTML |
| Susanne Keuneke | ||
| Vol 1, No 1 (2007) | ‘Translating Narrative into Code’ – Thoughts on a Technology-Centric Model of Digital Games as Programmable Media | Abstract PDF HTML |
| Stefan Werning | ||
| Vol 2, No 1 (2008) | Bioshock: A Critical Historical Perspective | Abstract HTML PDF |
| Matthew Jason Weise | ||
| Vol 1, No 1 (2007) | Black and White: Attending the Games Convention 2007 | Details HTML PDF |
| Ralf Stockmann | ||
| Vol 2, No 1 (2008) | Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country | Abstract HTML PDF |
| Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes | ||
| Vol 1, No 1 (2007) | Electroplankton revisited: A Meta-Review | Abstract HTML PDF |
| Martin Pichlmair | ||
| Vol 1, No 1 (2007) | Emotion and Story in "Shadow of the Colossus": A Meta-Review | Abstract HTML PDF |
| Peter Purgathofer | ||
| Vol 2, No 1 (2008) | Genetically Enhanced Possibility Spaces | Abstract HTML PDF |
| Doris C. Rusch | ||
| Vol 2, No 1 (2008) | Innovation NOT Opposition: The Logic of Distinction of Independent Games | Abstract HTML PDF |
| Andreas Jahn-Sudmann | ||
| Vol 2, No 1 (2008) | Introduction | Details HTML PDF |
| Randall James Nichols | ||
| Vol 1, No 1 (2007) | Introduction | Details HTML PDF |
| Emma Westecott, Andreas Jahn-Sudmann, Gareth Schott, Michael Wagner | ||
| Vol 2, No 1 (2008) | Introduction to Gender and Games – Moving the field forward | Abstract HTML PDF |
| Emma Westecott | ||
| Vol 2, No 1 (2008) | Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens | Abstract HTML PDF |
| Nis Bojin | ||
| Vol 1, No 1 (2007) | On the Liberation of Space in Computer Games | Abstract PDF HTML |
| Edvin Babic | ||
| Vol 1, No 1 (2007) | Ordinary Gamers - The Vanishing Violence In War Games And Its Influence On Male Gamers | Abstract PDF HTML |
| Hartmut Gieselmann | ||
| Vol 2, No 1 (2008) | Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games | Abstract HTML PDF |
| Esther MacCallum-Stewart | ||
| Vol 1, No 1 (2007) | Real Player Manifesto | Abstract PDF HTML |
| Marguerite Charmante | ||
| Vol 2, No 1 (2008) | Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs | Abstract HTML PDF |
| Beth A. Dillon | ||
| Vol 2, No 1 (2008) | The Impact of Nintendo's "For Men" Advertising Campaign on a Potential Female Market | Abstract HTML PDF |
| Gareth Schott, Siobhan Thomas | ||
| Vol 2, No 1 (2008) | Theorizing gender and digital gameplay: Oversights, accidents and surprises | Abstract HTML PDF |
| Jennifer Jenson, Suzanne de Castell | ||
| Vol 1, No 1 (2007) | Think smooth! The challenges, pleasures and pitfalls of WarioWare: Smooth Moves | Abstract HTML PDF |
| Doris Carmen Rusch | ||
| Vol 2, No 1 (2008) | Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design | Abstract HTML PDF |
| Fares Kayali, Peter Purgathofer | ||
| 1 - 22 of 22 Items | ||