Browse Title Index

Issue Title
Vol 8, No 1 (2014) Introduction: Ludic Seriality, Digital Seriality Abstract   HTML   PDF
Shane Denson, Andreas Jahn-Sudmann
Vol 3, No 2 (2009) Just Gaming: On Being Differently Literate Abstract   HTML   PDF
Alex Kendall, Julian McDougall
Vol 3, No 1 (2009) Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer Abstract   HTML   PDF
Christoph Klimmt
Vol 2, No 1 (2008) Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens Abstract   HTML   PDF
Nis Bojin
Vol 3, No 2 (2009) Letter from the Wilderness Abstract   HTML   PDF
Mark Mullen
Vol 7, No 1 (2013) Making Sense of Play in Video Games: Ludus, Paidia, and Possibility Spaces Abstract   HTML   PDF
Graham H. Jensen
Vol 2, No 2 (2008) Mass(ively) Effect(ive): Emotional Connections, Choice, and Humanity Abstract   HTML   PDF
Natalie M. Ward
Vol 5, No 1 (2011) Moving Targets: The Constant Change of Mobile Game Development Abstract   HTML   PDF
Judd Ruggill, Ken S. McAllister
Vol 4, No 1 (2010) No B.S.: The Contemporary Practice of Game Education, Design, and Development Abstract   HTML   PDF
Ken S. McAllister, Judd Ethan Ruggill
Vol 3, No 1 (2009) Notes on the Biographical Meaning of Games and Online-Games Abstract   HTML   PDF
Helle Meister, Gerrit Herlyn
Vol 6, No 1 (2012) Objects of Desire - A Reading of the Reward System in World of Warcraft Abstract   HTML   PDF
Lasse Juel Larsen
Vol 1, No 1 (2007) On the Liberation of Space in Computer Games Abstract   PDF   HTML
Edvin Babic
Vol 7, No 1 (2013) On the Validity of Metacritic in Assessing Game Value Abstract   HTML   PDF
Adams Greenwood-Ericksen, Scott R. Poorman, Roy Papp
Vol 4, No 2 (2010) Online Gaming and the Social Construction of Virtual Victimization Abstract   HTML   PDF
Steven Downing
Vol 1, No 1 (2007) Ordinary Gamers - The Vanishing Violence In War Games And Its Influence On Male Gamers Abstract   PDF   HTML
Hartmut Gieselmann
Vol 3, No 1 (2009) Passionate Digital Play-Based Learning. (Re)Learning in computer games like Shadow of the Colossus Abstract   HTML   PDF
Konstantin Mitgutsch
Vol 4, No 1 (2010) Planets as small as your house. A review of Super Mario Galaxy Abstract   HTML   PDF
Ruben Aize Meintema
Vol 7, No 1 (2013) Played and Designed Sociality in a Massive Multiplayer Online Game Abstract   HTML   PDF
Lina Eklund, Magnus Johansson
Vol 6, No 1 (2012) Playing for Plot in the Lost and Portal Franchises Abstract   HTML   PDF
Jason Mittell
Vol 4, No 2 (2010) Playing the Second World War: Call of Duty and the Telling of History Abstract   HTML   PDF
Harrison Gish
Vol 3, No 2 (2009) Playing with one’s self: notions of subjectivity and agency in digital games Abstract   HTML   PDF
Alec Charles
Vol 4, No 1 (2010) Postcolonial Playgrounds: Games and postcolonial culture Abstract   HTML   PDF
Sybille Lammes
Vol 4, No 2 (2010) Preface: A Community of Players Abstract   HTML   PDF
Judd Ruggill, Randall James Nichols, Ryan M. Moeller, Ken S. McAllister
Vol 8, No 1 (2014) Prolonging the Magic: The political economy of the 7th generation console game Abstract   HTML   PDF
David B. Nieborg
Vol 3, No 1 (2009) Pure Hardcore? wipEout HD and current game design Abstract   HTML   PDF
Fares Kayali
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