Browse Title Index

Issue Title
Vol 4, No 2 (2010) Playing the Second World War: Call of Duty and the Telling of History Abstract   HTML   PDF
Harrison Gish
Vol 3, No 2 (2009) Playing with one’s self: notions of subjectivity and agency in digital games Abstract   HTML   PDF
Alec Charles
Vol 4, No 1 (2010) Postcolonial Playgrounds: Games and postcolonial culture Abstract   HTML   PDF
Sybille Lammes
Vol 4, No 2 (2010) Preface: A Community of Players Abstract   HTML   PDF
Judd Ruggill, Randall James Nichols, Ryan M. Moeller, Ken S. McAllister
Vol 8, No 1 (2014) Prolonging the Magic: The political economy of the 7th generation console game Abstract   HTML   PDF
David B. Nieborg
Vol 3, No 1 (2009) Pure Hardcore? wipEout HD and current game design Abstract   HTML   PDF
Fares Kayali
Vol 2, No 1 (2008) Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games Abstract   HTML   PDF
Esther MacCallum-Stewart
Vol 1, No 1 (2007) Real Player Manifesto Abstract   PDF   HTML
Marguerite Charmante
Vol 4, No 2 (2010) Really Fake: The Magic Circle, the Mundane Circle, and the Everyday Abstract   HTML   PDF
Joshua Zimmerman
Vol 4, No 2 (2010) Removing the Checks and Balances That Hamper Democracy: Play and the Counter-hegemonic Contradictions of Grand Theft Auto IV Abstract   HTML   PDF
Marc Ouellette
Vol 3, No 2 (2009) Repelling the Invasion of the “Other”: Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes Abstract   HTML   PDF
Ryan Lizardi
Vol 3, No 1 (2009) Reproducing the machine Details   HTML   PDF
Mia Consalvo
Vol 7, No 1 (2013) Review of Legend of Zelda: Hyrule Historia Abstract   HTML   PDF
J. Holder Bennett
Vol 5, No 1 (2011) Review of Video Game Spaces: Image, Play, and Structure in 3D Game Worlds Abstract   HTML   PDF
Evan Snider
Vol 4, No 2 (2010) Screening Play: Rules, Wares, and Representations in “Realistic” Video Games Abstract   HTML   PDF
Ian Reyes, Suellen Adams
Vol 8, No 1 (2014) Seriality's Ludic Promise: Film Serials and the Pre-History of Digital Gaming Abstract   HTML   PDF
Scott Higgins
Vol 3, No 1 (2009) Serious games taken seriously Details   HTML   PDF
Christian Swertz
Vol 2, No 1 (2008) Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs Abstract   HTML   PDF
Beth A. Dillon
Vol 6, No 1 (2012) Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games Abstract   HTML   PDF
Simon Niedenthal
Vol 4, No 1 (2010) "Stay Small and Keep it All": Making a Big Splash in Boutique Game Development Abstract   HTML   PDF
Ken S. McAllister, Judd Ethan Ruggill
Vol 4, No 2 (2010) Strange Reality: On Glitches and Uncanny Play Abstract   HTML   PDF
Eben G. Holmes
Vol 4, No 2 (2010) Strategy Computer Games and Discourses of Geopolitical Order Abstract   HTML   PDF
Rolf F. Nohr
Vol 3, No 1 (2009) Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs Abstract   HTML   PDF
Diane Carr, Martin Oliver
Vol 6, No 1 (2012) Teaching Serious Issues through Player Engagement in an Interactive Experiential Learning Scenario Abstract   HTML   PDF
Henrik Schoenau-Fog
Vol 3, No 2 (2009) Ten years later Abstract   HTML   PDF
Gerit Götzenbrucker, Margarita Köhl
76 - 100 of 129 Items << < > >>