Browse Title Index

Issue Title
Vol 2, No 1 (2008) Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games Abstract   HTML   PDF
Esther MacCallum-Stewart
Vol 1, No 1 (2007) Real Player Manifesto Abstract   PDF   HTML
Marguerite Charmante
Vol 4, No 2 (2010) Really Fake: The Magic Circle, the Mundane Circle, and the Everyday Abstract   HTML   PDF
Joshua Zimmerman
Vol 4, No 2 (2010) Removing the Checks and Balances That Hamper Democracy: Play and the Counter-hegemonic Contradictions of Grand Theft Auto IV Abstract   HTML   PDF
Marc Ouellette
Vol 3, No 2 (2009) Repelling the Invasion of the “Other”: Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes Abstract   HTML   PDF
Ryan Lizardi
Vol 3, No 1 (2009) Reproducing the machine Details   HTML   PDF
Mia Consalvo
Vol 7, No 1 (2013) Review of Legend of Zelda: Hyrule Historia Abstract   HTML   PDF
J. Holder Bennett
Vol 5, No 1 (2011) Review of Video Game Spaces: Image, Play, and Structure in 3D Game Worlds Abstract   HTML   PDF
Evan Snider
Vol 4, No 2 (2010) Screening Play: Rules, Wares, and Representations in “Realistic” Video Games Abstract   HTML   PDF
Ian Reyes, Suellen Adams
Vol 8, No 1 (2014) Seriality's Ludic Promise: Film Serials and the Pre-History of Digital Gaming Abstract   HTML   PDF
Scott Higgins
Vol 3, No 1 (2009) Serious games taken seriously Details   HTML   PDF
Christian Swertz
Vol 2, No 1 (2008) Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs Abstract   HTML   PDF
Beth A. Dillon
Vol 6, No 1 (2012) Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games Abstract   HTML   PDF
Simon Niedenthal
Vol 4, No 1 (2010) "Stay Small and Keep it All": Making a Big Splash in Boutique Game Development Abstract   HTML   PDF
Ken S. McAllister, Judd Ethan Ruggill
Vol 4, No 2 (2010) Strange Reality: On Glitches and Uncanny Play Abstract   HTML   PDF
Eben G. Holmes
Vol 4, No 2 (2010) Strategy Computer Games and Discourses of Geopolitical Order Abstract   HTML   PDF
Rolf F. Nohr
Vol 3, No 1 (2009) Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs Abstract   HTML   PDF
Diane Carr, Martin Oliver
Vol 6, No 1 (2012) Teaching Serious Issues through Player Engagement in an Interactive Experiential Learning Scenario Abstract   HTML   PDF
Henrik Schoenau-Fog
Vol 3, No 2 (2009) Ten years later Abstract   HTML   PDF
Gerit Götzenbrucker, Margarita Köhl
Vol 2, No 2 (2008) The 3D Story Abstract   HTML   PDF
Tamer Thabet
Vol 4, No 1 (2010) The Computer Game as a Somatic Experience Abstract   HTML   PDF
Henrik Smed Nielsen
Vol 8, No 1 (2014) The Eternal Recurrence of All Bits: How Historicizing Video Game Series Transform Factual History into Affective Historicity Abstract   HTML   PDF
Tobias Winnerling
Vol 7, No 1 (2013) The gendered identity of women in the games industry Abstract   HTML   PDF
Julie Prescott, Jan Bogg
Vol 2, No 1 (2008) The Impact of Nintendo's "For Men" Advertising Campaign on a Potential Female Market Abstract   HTML   PDF
Gareth Schott, Siobhan Thomas
Vol 4, No 1 (2010) The Museology of Computergames—An interview with the curator of the Computerspiele Museum, Andreas Lange, and art historian and archivist Dr. Winfried Bergmeyer, Berlin. Abstract   HTML   PDF
Claudia Costa Pederson
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