Book Review: The Ethics of Computer Games by Miguel Sicart

Authors

  • Matthew Geyer Kaplan University of Minnesota

DOI:

https://doi.org/10.7557/23.6122

Abstract

This review describes The Ethics of Computer Games, a recent academic release by Miguel Sicart.  Sicart uses a philosophical framework of various ethical and ontological theories to analyze how different games and game designs invoke or ignore the moral virtues of the culture in which they exist.  According to Sicart, the most ethical games are those which take into account the complex subjective role of the player and the game community, and inscribe in the gameplay a kind of ethical system that either cultivates "virtuous" exploration or challenges the player to come to a specific ethical conclusion based on careful reflection.

Author Biography

Matthew Geyer Kaplan, University of Minnesota

Ph.D. Candidate, Rhetoric & Scientific and Technical Communication Department of Writing Studies,University of Minnesota, Twin Cities

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Published

2010-04-27

How to Cite

Kaplan, M. G. (2010) “Book Review: The Ethics of Computer Games by Miguel Sicart”, Eludamos: Journal for Computer Game Culture, 4(1), pp. 129–131. doi: 10.7557/23.6122.

Issue

Section

Reviews