Analysing God of War: A Hero’s Journey

Robert Cassar


This paper is the result of an attempt to carry out a close reading of
the videogames series God of War (GOW). The purpose of this
study was to scrutinise the structure of the plot in such as way as
to better understand how game developers use this medium to
deliver stories. The tool used to undertake this task was Joseph
Campbell’s monomyth (Hero’s journey) as adapted by Christopher
Vogler in his ‘Writer’s Journey’. The analysis was mostly
concerned with the type of narrative components and structures
present in the game/s. The researcher position in this study is the
same one used by Carr (2002); that is from the perspective of an
‘academic fan’. Ultimately this work’s ontology was inductively
developed from data collected from different sources; including field
notes of personal gaming sessions and documents associated with
the game such as game manuals, reviews, articles and other
related content.


Structuralism,Game Narratives, God of War, Videogames, Hero's Journey

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