Browse Title Index

Issue Title
Vol 3, No 1 (2009) 'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game Abstract   HTML   PDF
Alexander Charles Oliver Hall
Vol 10, No 1 (2019) A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games Abstract   PDF
Jens Kjeldgaard-Christiansen
Vol 10, No 1 (2019) A Feel for the Game: AI, Computer Games and Perceiving Perception Abstract   PDF
Marc Ouellette, Steven Conway
Vol 11, No 1 (2020) A Game on Time: The Witness and the Temporality of the Digital Image Abstract   PDF
Patrick Saxton Brown
Vol 2, No 2 (2008) A Review of Agent Emotion Architectures Abstract   HTML   PDF
Stuart Ian Slater, Robert Moreton, Kevan Buckley, Andrew Bridges
Vol 10, No 1 (2019) Alive: A Case Study of the Design of an AI Conversation Simulator Abstract   PDF
Eric Walsh
Vol 5, No 1 (2011) Ambivalence and Recursion in Castlevania: Symphony of the Night Abstract   HTML   PDF
Paul Martin
Vol 3, No 2 (2009) An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics Abstract   HTML   PDF
Dan Pinchbeck
Vol 7, No 1 (2013) Analysing God of War: A Hero’s Journey Abstract   HTML   PDF
Robert Cassar
Vol 3, No 1 (2009) Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3 Abstract   HTML   PDF
Martin Pichlmair
Vol 2, No 1 (2008) Bioshock: A Critical Historical Perspective Abstract   HTML   PDF
Matthew Jason Weise
Vol 1, No 1 (2007) Black and White: Attending the Games Convention 2007 Details   HTML   PDF
Ralf Stockmann
Vol 4, No 1 (2010) Book Review: The Ethics of Computer Games by Miguel Sicart Abstract   HTML   PDF
Matthew Geyer Kaplan
Vol 4, No 2 (2010) Book Review: The Mergence of Spaces by Elke Hemminger Abstract   HTML   PDF
Arne Schröder
Vol 12, No 1 (2021) Can Playfulness Be Designed? Understanding Playful Design through Agency in Astroneer (2019) Abstract   PDF
Bettina Bódi
Vol 5, No 1 (2011) Career attitudes of men and women working in the computer games industry Abstract   HTML   PDF
Julie Prescott, Jan Bogg
Vol 9, No 1 (2018) Challenging the User-Avatar Dichotomy in Avatar Customization Research Abstract   PDF
Victoria McArthur
Vol 3, No 2 (2009) Chopin's Dream as Reality: A Critical Reading of Eternal Sonata Abstract   HTML   PDF
Johansen Quijano-Cruz
Vol 4, No 2 (2010) Commodifying Scarcity: Society, Struggle, and Spectacle in World of Warcraft Abstract   HTML   PDF
Kevin Moberly
Vol 10, No 1 (2019) Design Foundations for Emotional Game Characters Abstract   PDF
Geneva Smith, Jacques Carette
Vol 6, No 1 (2012) Designing a Game for Playful Communication within Families Abstract   HTML   PDF
Ida Marie Toft, Amani Naseem
Vol 4, No 2 (2010) Designing and Implementing an Assessment Plan for a Virtual Engineering Lab Abstract   HTML   PDF
Marilee J. Bresciani, Khaled Morsi, Mark Tucker, Mark Siprut, Kris Stewart, Allison Duncan
Vol 6, No 1 (2012) Designscape – A Suggested Game Design Prototyping Process Tool Abstract   HTML   PDF
Jon Manker
Vol 4, No 1 (2010) Development in Context Abstract   HTML   PDF
Judd Ethan Ruggill, Ken S. McAllister
Vol 2, No 1 (2008) Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country Abstract   HTML   PDF
Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes
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