Browse Title Index


 
Issue Title
 
Vol 4, No 2 (2010) Digital Historicism: Archival Footage, Digital Interface, and Historiographic Effects in Call of Duty: World at War Abstract   HTML   PDF
Jaimie Rachel Baron
 
Vol 8, No 1 (2014) Digital Seriality as Structure and Process Abstract   HTML   PDF
Dominik Maeder, Daniela Wentz
 
Vol 7, No 1 (2013) Digital Seriality: On the Serial Aesthetics and Practice of Digital Games Abstract   HTML   PDF
Shane Denson, Andreas Jahn-Sudmann
 
Vol 4, No 1 (2010) Discourse Engines for Art Mods Abstract   HTML   PDF
Cindy Poremba
 
Vol 1, No 1 (2007) (Dis-)integrative Effects of MUD-Usage as Seen by the Players Abstract   PDF   HTML
Susanne Keuneke
 
Vol 3, No 2 (2009) Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games Abstract   HTML   PDF
Philipp Schweighauser
 
Vol 1, No 1 (2007) Electroplankton revisited: A Meta-Review Abstract   HTML   PDF
Martin Pichlmair
 
Vol 4, No 1 (2010) Evoking the Inexpressible: The Fine Art and Business of Games Abstract   HTML   PDF
Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill
 
Vol 4, No 1 (2010) Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum Abstract   HTML   PDF
Jonathan Belman, Mary Flanagan
 
Vol 3, No 2 (2009) Fahrenheit and the premature burial of interactive movies Abstract   HTML   PDF
Jonathan Lessard
 
Vol 8, No 1 (2014) Finishing the Fight, One Step at a Time: Seriality in Bungie’s Halo Abstract   HTML   PDF
Jens Bonk
 
Vol 5, No 1 (2011) First-Person Shooters: Immersion and Attention Abstract   HTML   PDF
Mark Grimshaw, John Charlton, Richard Jagger
 
Vol 8, No 1 (2014) From NES-4021 to moSMB3.wmv: Speedrunning the Serial Interface Abstract   HTML   PDF
Patrick LeMieux
 
Vol 4, No 2 (2010) Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2 Abstract   HTML   PDF
Kristine Jørgensen
 
Vol 10, No 1 (2019) Games, AI and Systems Abstract   PDF
Michael Straeubig
 
Vol 9, No 1 (2018) Games and AI. Special Issue Details   PDF
Mathias Fuchs, Andreas Sudmann
 
Vol 10, No 1 (2019) Games and AI: Paths, Challenges, Critique Abstract   PDF
Mathias Fuchs, Andreas Sudmann
 
Vol 3, No 1 (2009) Games and Self-Imagining, a Comparative Media Perspective Abstract   HTML   PDF
Jan Van Looy
 
Vol 10, No 1 (2019) Gamified Flow and the Sociotechnical Production of AI Abstract   PDF
Mario Khreiche
 
Vol 11, No 1 (2020) Gaming and the ‘Parergodic’ Work of Seriality in Interactive Digital Environments Abstract   PDF
Shane Denson
 
Vol 11, No 1 (2020) Gaming Under Biopolitical Sovereign Power: The Chronotope of the Abject in The Binding of Isaac Abstract   PDF
Mike Piero
 
Vol 8, No 1 (2014) Gandalf on the Death Star: Levels of Seriality between Bricks, Bits, and Blockbusters Abstract   HTML   PDF
Rikke Toft Nørgård, Claus Toft-Nielsen
 
Vol 3, No 2 (2009) Generations and Game Localization Abstract   HTML   PDF
Darshana Jayemanne
 
Vol 3, No 2 (2009) Generations of Game Analytics, Achievements and High Scores Abstract   HTML   PDF
Ben Medler
 
Vol 2, No 1 (2008) Genetically Enhanced Possibility Spaces Details   HTML   PDF
Doris C. Rusch
 
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