Browse Title Index


 
Issue Title
 
Vol 8, No 1 (2014) The Eternal Recurrence of All Bits: How Historicizing Video Game Series Transform Factual History into Affective Historicity Abstract   HTML   PDF
Tobias Winnerling
 
Vol 11, No 1 (2020) The Game Studies Crisis: What Are the Rules of Play? Abstract   PDF
Marc Ouellette, Steven Conway
 
Vol 7, No 1 (2013) The gendered identity of women in the games industry Abstract   HTML   PDF
Julie Prescott, Jan Bogg
 
Vol 2, No 1 (2008) The Impact of Nintendo's "For Men" Advertising Campaign on a Potential Female Market Abstract   HTML   PDF
Gareth Schott, Siobhan Thomas
 
Vol 11, No 1 (2020) The Lifelike Death: Dark Souls and the Dialectics in Black Abstract   PDF
Daniel Illger
 
Vol 12, No 1 (2021) The Meaning of Playfulness: A Review of the Contemporary Definitions of the Concept across Disciplines Abstract   PDF
Leland Masek, Jaakko Stenros
 
Vol 4, No 1 (2010) The Museology of Computergames—An interview with the curator of the Computerspiele Museum, Andreas Lange, and art historian and archivist Dr. Winfried Bergmeyer, Berlin. Abstract   HTML   PDF
Claudia Costa Pederson
 
Vol 10, No 1 (2019) The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips Abstract   PDF
Matthew Schmalzer
 
Vol 5, No 1 (2011) The Performance of Gameplay: Developing a Ludoliteracy Abstract   HTML   PDF
Drew Davidson
 
Vol 11, No 1 (2020) The Philosophy of Computer Games – Introduction Abstract   PDF
Jan-Hendrik Bakels
 
Vol 12, No 1 (2021) The Playful Affordances of Picture Book Apps for Children Abstract   PDF
Hanna Järvenpää
 
Vol 3, No 1 (2009) The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom Abstract   HTML   PDF
Jaroslav Švelch
 
Vol 6, No 1 (2012) The Professional Identity of Gameworkers Revisited. A Qualitative Inquiry on the Case Study of German Professionals Abstract   HTML   PDF
Jeffrey Wimmer, Tatiana Sitnikova
 
Vol 5, No 1 (2011) The Role of Fantasy in Video Games: A Reappraisal Abstract   HTML   PDF
Liam Murray, John Maher
 
Vol 5, No 1 (2011) The Sentimental Mood of All Star Baseball 2004 Abstract   HTML   PDF
Abe Stein
 
Vol 6, No 1 (2012) The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium Abstract   HTML   PDF
Virginia F. Holmes
 
Vol 2, No 1 (2008) Theorizing gender and digital gameplay: Oversights, accidents and surprises Abstract   HTML   PDF
Jennifer Jenson, Suzanne de Castell
 
Vol 12, No 1 (2021) There Is No Immersion: Critical Intervention through Hypermediacy in Metagames Abstract   PDF
Sarah Thorne
 
Vol 1, No 1 (2007) Think smooth! The challenges, pleasures and pitfalls of WarioWare: Smooth Moves Details   HTML   PDF
Doris Carmen Rusch
 
Vol 2, No 2 (2008) Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games. Abstract   HTML   PDF
Connie Veugen, Felipe Quérette
 
Vol 11, No 1 (2020) Training for the Military? Some Historical Considerations Towards a Media Philosophical Computer Game Philosophy Abstract   PDF
Doug Stark
 
Vol 2, No 1 (2008) Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design Abstract   HTML   PDF
Fares Kayali, Peter Purgathofer
 
Vol 8, No 1 (2014) Types and Bytes. Ludic Seriality and Digital Typography Abstract   HTML   PDF
Lisa Gotto
 
Vol 10, No 1 (2019) Understanding the User Experience of AI Through the Lens of Game Studies Abstract   PDF
Henrik Warpefelt, Magnus Johansson
 
Vol 6, No 1 (2012) Urban Games to Design the Augmented City Abstract   HTML   PDF
Vanessa De Luca, Maresa Bertolo
 
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